Note these values are pixel measurements. To move our pop up messages we simply adjust the values in the and. The basic values here dictate the timeframe of the fade transition and the distance in pixels from the top and right of the screen. Let’s look at the notifications (Server not Responding, etc) as an example. (Note: the Map is currently not moveable or in the configs yet, however the size can be changed via in-game options)īrowsing the XML file it may become apparent each element has a and list of. This can be edited in a simple text editor, notepad or textedit will do fine. You can move the location of these HUD elements via a config found in the directory Starmade/data/config/gui/HudConfig.xml Hotbars, Stat Bars, Target info, Notifications, effect warning and proximity notifications are all HUD elements. I’ll also post up documentation on our UI theme and the 9 patch method so players can easily create new sprite sets for custom themes in the coming days. Time to remedy this with some basic tutorials and config tips and tricks so you can shift things around to your own liking or even make a completely new UI yourselves. I perhaps wasn’t clear enough on the level of customisation you have (and will have more of at a later date) over the GUI when we launched it… (and that guide and documentation i was going to write is way overdue!) This is a client side adjustment for your own custom layouts or to better suit your resolution. However, it kind of already is in the game. Q, “Why are *insert X* better looking config values not default values?” A, Everything is in position to work in default settings at our lowest recommended resolution 1280x800.
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